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Monster Media 1996 #15
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Monster Media Number 15 (Monster Media)(July 1996).ISO
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buildcmd.zip
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BUILDCMD.TXT
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1996-05-06
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3KB
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96 lines
Here's some info about using the BUILD editor dated September 1995 to
make Duke3D levels:
General:
--------
Keypad Enter - Toggle 2D/3D mode
2D mode:
--------
ESC - File options:
N - New Level
L - Load Level
S - Save Level
A - Save As Level
Q - Quit
R-mousedrag - Scroll map
L-mousedrag - Drag point
Space - Start vertex drawing. Hit space for every point and stop by
ending at the start point
Ins - Insert point
Del - Delete sprite. I haven't figured out how to delete points yet
S - Insert sprite
Tab - Show sector info
Shift-Tab - Show sprite/wall info
A/Z - Zoom in/out
G - Change grid size
L - Toggle lock to grid
Right shift - Drag mouse to select multiple things. You can then move them
Scroll-lock - Set player start position
</> - Strafe / Rotate sprite object
F1-F4,F9,F10 - Fine tune the angle, x and y position
J - Joins two sectors
Alt-F - Makes the wall hightlighted first wall of sector
Ctrl-T - Show flags on-off
The functions of these are unknown:
t - sector lo-tag
h - sector hi-tag
c - does something with the walls er sides
f5 - gives sector number, and displays font
f6 - gives wall number
f7 - nick's sector variable
f8 - nick's wall variable
3D mode:
--------
You select target by positioning the mouse cursor on it.
arrows - Move around
Left shift - Run
A/Z - Jump/crouch (press caps-lock to MOVE up/down)
S - Insert sprite
R - Rotate sprite |
</> - Rotate texture/sprite | Try both and you will see the
| difference
T - Set transparent sprite
[/] - Slant floor/ceiling from the first wall of the sector
(use Alt-F in 2D)
pgup/pgdn - Move floor/ceiling or sprite up/down
shift-pgup/pgdn- Move floor/ceiling or sprite up/down in finer steps
8,2,4,6 - Stretch texture horizontally/vertically (keypad)
Shift-8,2,4,6- Align textures (keypad)
V - Select sprite/wall texture. Press twice to see full list
E - Toggle texture density (1x, 2x)
+/- - Increase/Decrease the lightning (keypad)
That's all commands that I know of. Please let me know if you have any
further. Good luck with your map making!
Anders Korsvall
korsvall@lysator.liu.se